copyright © Jedo Dre 2011
The Elder Scrolls IV: Oblivion
Impact: What were we talking about again?
I remember thinking, when the game first came out, that there is no way that one can write a review about an Elder Scrolls game. One would need either to write a book or not write anything at all, saving the world from laughter at the reviewer's thought that he could put all there is to say about such a masterpiece into a few pages. Where am I going with this?
Well...a few months into the release of the Elder Scrolls: Oblivion, the latest in the series of action and adventure role playing games set in the landmass of Tamrel, the complaints from gamers started materialising. These complaints were unlikely to come from the new gamers, for whom Oblivion was the first sip of the Elder Scrolls series. No, these complaints were from the lore fans who have experience the previous games as the best role playing titles of all times. The main complaint was clear: Morrowind, the last game in the series, was better than Oblivion and that was a crime against humanity.
There are multiple areas in Oblivion that were causing unrest with the fans, but if one tried to put them into one category, then it would be called lack of depth. Lack of depth in the graphics department because the trees and rocks on one side of the island looked the same as the trees and rocks on the other side. Lack of depth in gameplay, because there were fewer quests and the game developers did not make enough use of the vast areas outside of towns. There was less story, less character development, but more importantly, there were more expectations that Elder Scrolls Oblivion was going to be something created by Gods of Tamriel and bestowed upon humans of Earth as the best game that was ever created, when in reality, Oblivion is just a game made by humans who will not earn their living if it does not sell enough on the current game market and that market does not consist of Morrowind fans.
On its own the game stands strong and the score you see given to the game by Gamespot and its users is deserved. The game is pretty; there is an interesting main quest; there are many side quests; there are weapons to steal, monsters to kill and treasures to find. Yet the PC version of the game is no longer available in stores where I live, while the PC version of the previous instalment, Morrowind, can still be found here (and that game is from 2002!). The user created mods, which are a very important part of Elder Scrolls games, are still coming out for Morrowind, but almost none are coming out for Oblivion.
As you see, rather than describing the game in depth, I am moving towards making a point: Elder Scrolls Oblivion is one of the best games on the market, granting the player with a lot of freedom in terms of what to do and whom to be. Just because it is different from its predecessor, does not mean that it is not a good game.
...but I really do hope that the next game in the series Elder Scrolls: Skyrim will have a little more colour, both in term of graphics and in term of gameplay. Chances for that: 0.
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