copyright © Jedo Dre 2011
Impact: Relatively memorable
Is there a person who doesn’t yet know the name Far Cry? This game is part of the revolution that slowly built itself up starting from 2002 and exploded in 2004. Far Cry is one of the first games to lay down a new path in the jungle of graphics as well as gameplay. The release of this game was the kind of historical moment that people wanted to be there when it happens.
The game starts as Jack, an ex-
Although the story is linear, the freedom of the action in the game is so large, one feels like breathing in deep. The open air maps in FC are huge. These maps are filled with life: birds, fish, all kinds of greenery and mercenaries, of course. Moreover, the game comes with a map editor which allows the player to build maps that are as big as their processor can handle. A noticeable feature is the complicated physics. Stuff can be knocked over and FC also introduces chains that, from their look, use some serious calculations.
The islands are full of well-
The AI of the game is probably the best I’ve ever seen. Enemies are organized. They will patrol their area, but once the danger is spotted they will run to your approximate location and then slowly try to find you. They will have to because the foliage forms a great concealment. Mercenaries will throw grenades from behind cover and they will sometimes call for reinforcements, which arrive on the Blackhawk helicopters. The behavior of mercenaries and the setting makes them quite easy to kill. There’s not much strategy needed. The distances are big enough that it takes a while for the enemy to get to you. Once it closes in, it still has to find you, so you have a lot of time and opportunity to take the enemy out. Later in the game enemies turn from smart tacticians into violent brutes as the player is put against the monsters.
The game comes with a multi-
Well…where do I begin? Far Cry set such a high visual standard for games to follow
that it’s hard to find what’s not pretty about it. Playing FC is like traveling to
a tropical resort. Exotic fish is circling in the calm clear waters, contrasting
against the white sand. The scorching sun is cutting through the openings in the
palms’ canopies, leaving interesting textures on the objects below. The vegetation
under the palms, by the way, is very diverse and plentiful. A small shed, a fishing
boat…the only thing missing is a glass of ice-
The detail of models is remarkable. Faces are smooth to the last curve. Strong complex shadowing is present, which we also see back in games like Doom 3. The game also features distortion effects from heat and shock. All of these things combined produce an unforgettable experience.
The sound is not too bad either. The ambience features different insects, birds and other things to remind you where you are. The actors play well. Mercenaries talk to themselves and to each other, showing their personality, which is a lot of fun to hear. The music, however, holds back most of the time, and that’s not necessarily harmful to the game because the music would only steal the feel from the player that the other sounds provided him with. When the music is present, it’s creepy and fits perfectly.
Well, of course, such awesome technology comes at a price. And I’m not talking about
the huge price tag. I’m talking about the 15-
Far Cry is a technological marvel. It’s a trip that combines long-
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