copyright © Jedo Dre 2011
Tomb Raider 2 (PS1)
Rati ng:
Impact: Memorable
When I came to school and told my friends that I finished this game within several
days without using any cheats, the kids stared at me as if I was made out of pot.
Already after the first game I had become possibly the most fanatic Tomb Raider player in the world, with only a friend of mine challenging my status. It was not a surprise that I had my jaw dropped when starting up Tomb Raider 2.
Why did I decide to review this part of the game series out of all others? Because it left most memories and I had most fun playing it out of all others.
THE GAME
Lara Croft is an archaeologist with a little spice, a tomb raider would be an appropriate
name. As the story goes, a war was waged somewhere in Asia with a use of a dragon.
A soldier had managed to get underneath the dragon and remove a strange dagger from
its chest. The dragon died and the dagger of Xian (as it’s called) was hidden away...until
recently. Power-
Up and down and left and right and miss and faaaaaaall….Tomb Raider will have you
jumping a lot. Gymnastics are well integrated by providing plenty of ledges and you
will rarely get from one place to another without having to conduct climbing or back-
A new feature allows you get to run around in Lara's house when not on a mission. This possibility serves to no advantage (that I found), however it is just plain fun to run around her huge manor. There are a few secrets placed around the house and once you uncover one, you really want to find another one.
Besides walking, you will also get to drive a snowmobile and a boat. This part can get a little annoying when you bump into things and your vehicle just stops, but it’s an interesting feature anyway.
Levels in Tomb Raider 2 are very varied and there’s a lot to look at. The downside is that a lot of it is very…pixelized. There’s another downside: because the levels were designed for puzzling and jumping the levels feel unrealistic and unrealistic in extreme forms sometimes. For example, there was a pool in a theatre, all to soften Lara’s fall!
AI are generally just running around and shooting at you. They often can’t get to spots where you are at, and in that case, if they do not carry a firearm, they become completely defenceless. Besides the bad guys, there are also the good guys: the monks. They help at some point, but It’s easy to shoot one and that stays in their memory forever. Hmmm…Monks that kick armed people’s ass with just sticks and never forgive accidental friendly fire..? That’s a violent bunch of monks if you ask me.
The acting in-
Some things can be critisized for their reality value. Lara's body is surreally built to inflate or deflate some of its parts to ridiculous proportions. It's probably been done purely for the fun of it, but stil. I also always wanted to complain about Lara’s backpack. It seems like she carries: a compass, a shotgun, both of her colts (when she uses the Uzis instead), the map, the mission items and a sh*tload of med kits, all in her miniature backpack. There’s actually a confirming animation that shows her reaching with her hand for the backpack when you change your pistols for your shotgun.
A side note: Several people complained about the lack of checkpoints. My Tomb Raider
2 version had save-
CONTROLS
Controls in Tomb Raider have never been one of its good features. I would not wish a PC version of Tomb Raider on my worst enemy. Even on PS you will kill a couple of controllers before you pass Tomb Raider 2. First, the jumping system features a delay of about half a second. That means you need to push the button somewhat before the moment when you actually need to jump. You get accustomed to that eventually, but then there are always these weird moves to the side that Lara decides to make, hitting her head against the wall and screaming her way down into forgetfulness. And the camera view doesn’t make it any better as I’ll explain later.
SOUND
The music in TR2 when present is amazing. I can never forget the moment when I would overcome a lot of obstacles and finally get to some new open space and the chant music would start and totally complete the adventurous feeling. The music is also well placed during cut scenes. Unfortunately, I did say “when it’s present” and most of the time it’s not present. But honestly, just like in most games, if you’re busy solving puzzles and shooting around you won’t really be listening to music.
VISUALS
Tomb Raider has several down-
RELATED GAMES
With this review I introduce a new section that I long wanted to add: related games. It might be important for a player to know resemblance with other games in order to attain more feel whether he likes it or not. TR2 of course most resembles its predecessor and the follow ups in TR series. Other similarity is shown in Prince OF Persia series and in particular, Sands of Time and its two follow ups. PoP features similar mixture of puzzles, acrobatics and fighting.
CONCLUSION
Tomb Raider 2 main problem resides in the graphic department. There, also, are its
main advantages. The use of music is limited but well placed. I admit Tomb Raider
2 does loose some of its previous mysticism. It’s much more action-
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